Notes


 * The Creativity Cube/Dome :D **

//Group Meeting October 31, 2011// An enclosed area featuring a random supply of building materials and multiple remote controlled arms/tools, operated externally, which are used to complete an objective that can be chosen beforehand.
 * Short Description:**


 * Full Description:**

Our exhibit, tentatively entitled "the Challenge Dome," consists of a large transparent dome. It has four cubicles at four different sides so that visitors cannot see each other. The four stations contain a TV screen, controls which control a variety of robotic tools - including claws, pincers, and electomagnets - inside the dome, and a communication speaker connected to the other three stations. The TV screen shows what is inside the dome via cameras mounted inside the dome, but the picture that the visitor sees is at a strange angle, for example the perspective could be backwards and upside down.

Inside the dome there is a goal that must be completed; for example a gorge that must be bridged, or a "freestyle" scenario that allows the visitors to build anything they want. Visitors are provided with a variety of building materials such as foam blocks of a variety of shapes, metal objects, etc. The visitors must work together (or solo if nobody else is available) and create their own solution to the scenario in the form of a structure using their specific tools and the assorted building materials inside the dome. Visitors will have to work out how to use his or her tool when the angle of their camera is counterintuitive. To make the exhibit more interesting, an initial impossible time limit will be imposed on the visitors resulting in a definite failure. The visitors will then be allowed subsequent tries with more realistic time limits to allow them to complete the scenario.

They will be encouraged to work together with the other visitors at the other three stations by using the speaker and their smartphones. Smartphones can be used in several different ways. There are different codes which can be punched into the smartphone which ‘unlock’ extra features in the exhibit such as bonus camera angles. At the end when the visitors' structure is completed, the visitors have the option of downloading a picture of it onto their smartphones.

The exhibit can be operated by many people, but an individual visitor can also find the completion of tasks manageable. Add time limit!! 20 seconds -> fail miserably then try again for 2 minutes and win!
 * Extra Details:**

Visitors use constructive teamwork and communication skills along with problem solving and visual adjustments (perception disruption?) in their thought process in coming up with an innovative solution. Visitors learn skills required for innovation: they learn creative problem solving, interpret real life problems, come up with a unique innovative solution, and learn from their mistakes. Visitors learn about robotics and related technologies.
 * What Visitors Learn and how this helps them:**


 * Budget:** $0

__For Oral Report:__
 * Goals:**
 * 1) Have at least 5 different scenarios for the inside of the Creativity Cube
 * 2) Have at least two types of arms chosen which will work with the different scenarios and the building material provided
 * Arms:**
 * Three pronged claw
 * Two pronged claw
 * Magnetic arm


 * 1) Choose types of building material -> look at what scenarios are to choose types of materials

__For Later:__ Choose specific dimensions of cube/materials/scenarios/robots


 * TOTAL GOAL**: be able to engage visitors to use prior knowledge and intuition to do things they never thought they could do before -> make things possible that was not possible before…


 * Other Ideas for Future Incorporation:**
 * Should use a mirror
 * Need to let people know that making mistakes if OK!
 * Scenario should be relatable to real life
 * Must want to trigger questions about what more can build and what more can do
 * Can incorporate wind and other types of weather failures
 * Dome is transparent – people move into little cubicle which the visitor cannot see into the dome to be able to work with the controls
 * Can have zero gravity
 * Smartphones give extra perspective
 * Can turn on more lights
 * Can see other’s screens
 * Unlocks whole landscape to your view
 * Give you a bird’s eye view
 * One wall is a two-way mirror (people can look in but you cannot see them from the cameras)
 * Can have cart or arm or other (have different roles)
 * Must communicate with oterhs – you have the option on who you talk to
 * Smartphones save pictures or slip like aging machine is given out

Matt: Design Correspondent Kevin: Chair Person Alex: Co-Design Correspondent/ Motivator Rachael: Scribe Mbita: Skeptic Christa: Manager
 * Roles:**

Group Meeting November 7, 2011
 * Scenario Possibilities**
 * On Planet, must help Martians build their rocket
 * Rube Goldberg
 * Animals have destroyed habitat, must fix
 * Have to solve complications after natural disaster -Tsunami
 * Seasonal Scenarios (Help Santa!)
 * Bridge the gap
 * Plane, rant too short, must extend
 * Get the moving bus across the gap (help the people survive)
 * Explosion – must protect people and move things around (can create containment for bomb)
 * Volcano is coming – must protect people before it is too late!!
 * Broken ball/train track – must find an improvised repair


 * Arm Ideas**
 * Claw
 * Pincer
 * Electromagnet


 * Time Limit**
 * Fail
 * Then Win!


 * DOME SHAPE**


 * Controls**
 * Two joysticks with haptic touch
 * Two gloves with haptic touch

10 metres in diameter
 * Dimensions**

Will use various robotics to complete various challenges in a specific time limit…
 * __Presentation__**

What is our project about?

One Liner Description:

Purposes:

- teach/promote innovation; let visitor feel sense of accomplishment

- allow them to learn from mistakes…process of innovation (build your own solution to a perceived problem)

- challenge zone + exhibit

-

Detailed Description: Alex

Where we are at in the project

- research other possibilities or technologies, ie. haptic touch

- iron out (functional) details of exhibit

- design exhibit (create sample)

- write out report

- compile final (persuasive) presentation

Each person’s roles and responsibilities

- Roles Matt: Design Team Kevin: Chair Person Alex: Design Team Rachael: Scribe Mbita: Skeptic Christa: Manager

- Responsibilities

What each person still has left to do

Alex + Matt = iron out schematic design of exhibit; google sketch; decide what is in the thing?

Rachael + Christa + Kevin = finalize exhibit specifications (ie. Arm ideas, how the experience works,

Mbita = research possibilities for exhibit mechanism(s) and materials